Various VFX concept designs I created for the 'ScavLab' metaverse events; an experimental sandbox testing platform built in the Scavengers game, allowing thousands of players to gather together and participate in a unique gameplay experience within a single, shared in-game communal hub. These included hazardous 'Derezz' zones that would appear in front of you during the race, Zombie Hordes raining down from a portal in the sky, Speed Boosts and Player Shields.